Commit: d8adafea9b9f9309744bed7b59c3e88bb45ea497
Parent: 2ae07e5f5f0b3c72b81dcf85f7ea5fe522727750
Author: Randy Palamar
Date: Mon, 20 Jul 2026 19:33:37 -0700
ui: actually assign broken shader text colour
Diffstat:
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/ui.c b/ui.c
@@ -3053,7 +3053,7 @@ ui_build_compute_stats(BeamformerComputePlan *cp, f32 broken_shader_t)
if (vk_pipeline_valid(cp->vulkan_pipelines[it]) == 0 &&
stats->table.shader_ids[it] != BeamformerShaderKind_Hilbert)
{
- v4_lerp(FG_COLOUR, FOCUSED_COLOUR, ease_in_out_quartic(broken_shader_t));
+ label_colour = v4_lerp(FG_COLOUR, FOCUSED_COLOUR, ease_in_out_quartic(broken_shader_t));
}
str8 shader = str8_from_s8(beamformer_shader_names[stats->table.shader_ids[it]]);