ogl_beamforming

Ultrasound Beamforming Implemented with OpenGL
git clone anongit@rnpnr.xyz:ogl_beamforming.git
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util_os_ui.c (1131B)


      1 /* See LICENSE for license details. */
      2 
      3 // NOTE(rnp): functions which require platform layer support but
      4 // otherwise share implementation
      5 
      6 function void
      7 os_build_frame_input(BeamformerInput *input)
      8 {
      9 	Vector2 new_mouse = {-1, -1};
     10 	if (IsWindowFocused()) new_mouse = GetMousePosition();
     11 	input->mouse_x = new_mouse.x;
     12 	input->mouse_y = new_mouse.y;
     13 
     14 	input->input_modifiers  = 0;
     15 	input->input_modifiers |= BeamformerInputModifier_LeftAlt      * IsKeyDown(KEY_LEFT_ALT);
     16 	input->input_modifiers |= BeamformerInputModifier_RightAlt     * IsKeyDown(KEY_RIGHT_ALT);
     17 	input->input_modifiers |= BeamformerInputModifier_LeftControl  * IsKeyDown(KEY_LEFT_CONTROL);
     18 	input->input_modifiers |= BeamformerInputModifier_RightControl * IsKeyDown(KEY_RIGHT_CONTROL);
     19 	input->input_modifiers |= BeamformerInputModifier_LeftShift    * IsKeyDown(KEY_LEFT_SHIFT);
     20 	input->input_modifiers |= BeamformerInputModifier_RightShift   * IsKeyDown(KEY_RIGHT_SHIFT);
     21 	input->input_modifiers |= BeamformerInputModifier_LeftMeta     * IsKeyDown(KEY_LEFT_SUPER);
     22 	input->input_modifiers |= BeamformerInputModifier_RightMeta    * IsKeyDown(KEY_RIGHT_SUPER);
     23 }