buffer_clear.glsl (263B)
1 /* See LICENSE for license details. */ 2 layout(std430, buffer_reference, buffer_reference_align = 32) restrict writeonly buffer Buffer { 3 u32vec4 x[]; 4 }; 5 6 void main() 7 { 8 u32 index = gl_GlobalInvocationID.x; 9 if (index < bins) 10 Buffer(data).x[index] = clear_v4; 11 }